it could be an exciting story but it won't capture that emotional resonance that the first game had. Can we make you feel that unconditional love a parent feels for their child? Without that. It felt interesting from a plot standpoint: Interesting twists and turns, you can do all the fan service, Joel's going to chase her and now they're going to be teamed up together, and the lie is going to come into play because of what she's after,' but it felt like it was missing the thing that I think was successful in the first game, which was the emotional heart, this very simple, universal concept of love. A lot of them were very plot-driven, like, 'What's a cool situation to put Ellie in? Oh, what if she heard someone else is immune and she's going to go on this journey to find this other person that's immune. Neil Druckmann: At the same time, I started thinking of stories for the next game. The decision to focus on Ellie was only half the battle, however: it felt at least at the time it was going to be right for all these other stories. Neil Druckmann: In my mind, Joel's arc was pretty much done - I didn't know where else to take that character - but Ellie there was. During the final days of production on the original The Last of Us, even when Druckmann and the team were still scripting out the "Left Behind" DLC, they were already thinking about the next story in the sequence.
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